Gameplay: All our mystery games play in the same general format. Players receive a character who they will roleplay. Using social deduction they will determine clues and and eliminate red herrings, ultimately deciding on a guess as to the culprit's identity. The guilty party is not determined randomly and is tied to each mystery's plot; the victim(s) are never eliminated from game play. Criminals do not know their guilt until the game's end--every player should suspect even themselves!
Destroy this Book: This game book includes everything you need to run the game with friends. The book is meant to be cut apart with pages distributed to different players. It is constructed in such a way that players can work through this mystery with or without a host who knows the outcome. There are spoiler warnings on pages to prevent ruining the mystery for players choosing to run this game without a host.
Theme:
It’s the opposite of team-building!
The morning’s dragging on. The coffee’s gone cold, the copier’s been making that grinding noise again, and everyone’s nerves are fraying. Outside, the students cheer at the assembly, blissfully unaware that their teachers are plotting a full-scale faculty meltdown. Then the intercom crackles with static—and dies.
Maybe it’s nothing. Maybe not.
Terror in the Teacher’s Lounge is a school-faculty-themed murder mystery party for 6-12 players by Christopher D. Schmitz.
The license included in the game is for private groups. To run this game commercially or for a nonprofit, you will need to purchase an additional license good for one year, available at https://www.authorchristopherdschmitz.com/category/murder-mystery-commercial-licenses.
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$49.99Price
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